Kinect

Using KinectToStl



Kyle McDonald's KinectToStl will take a rough image of what is in front of the Kinect sensor and export it to a printable .stl file.

created KinectToStl.
  1. Download and install Kyle McDonald's KinectToStl.


  2. Download and install MeshLab.


  3. Download and install Blender.


  4. Connect the Kinect to your computer


  5. Open KinectToStl


  6. Adjust the zCutoff (rotate the mouse around to get a sense of how deep the scan is)., and the fovWidth and fovHeight sliders to adjust the width and height of the field of view.


  7. Enable useRandomExport


  8. When you are in a good position, click exportStl to capture the frame


  9. The Kinect Export 2011... file will be stored in the KinectToStl data folder


  10. Quit Meshlab if it is running


  11. CTRL-click the STL file, and choose Open With>meshlab.


  12. CTRL+click on the file and open with MeshLab


  13. You should see a dialog box that asks you to Unify Duplicated Vertices. Say Ok


  14. Click on Filters:Remeshing, simplification and reconstruction:Quadratic Edge Collapse Decimation


  15. You want to reduce the number of faces to something around 20,000. Change the percentage reduction to .75. Click Apply


  16. Drag in the model to rotate it and inspect it. If it looks good, click Apply until you're close to 20,000 faces and still looking good.


  17. Close the dialog box and click File>Export mesh as Save the file as an stl


  18. Open Blender


  19. Zoom out until the cube is very small. Select the cube. Move the cursor close to the cube and press S for Scale. Drag until the cube fills the screen, then press Enter or Return.


  20. Import the stl file. (File>Import). You won't see it because it is inside the cube. Use the Scene panel on the right to select the stl. Press G for grab and move the mesh to the top of the cube.


  21. CTRL+click on the Cube, then SHIFT+click on the stl file.


  22. In the Modifier panel (click on the wrench on the right side to activate it).Click Add Modifier and select Boolean then select Difference. Click on the Cube on the right side. Wait.


  23. Click Apply, wait


  24. Press A to deselect everything


  25. Select the Cube. Press X and delete it


  26. If you need to, bring the model into Edit mode (press TAB) and delete extra vertices


  27. Press SHIFT CTRL ALT M


  28. Export the stl file


  29. Open ReplicatorG and open the stl file


  30. Print