Importing Files
Extruding .svg files
- Make sure that all your vertex points are joined in either Inkscape or Illustrator.
- Save as an svg file
- Open Blender
- Delete the default cube (X)
- Select File>Import>Scalable Vector Graphics (.svg)
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- Navigate to your file and import it
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- Press B to boundary select and select the form
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- Change the Origin by clicking on the Origin button in the tool shelf and select Origin to Geometry. or press SHIFT+CTRL+ALT+C
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- Click on the Curve in the Scene Window
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- Select Object>Convert and convert the curve to a mesh
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- Press Tab to switch to Edit Mode
- Press B to boundary select and select the form
- Select Edge Select Mode to make sure edges are selected
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- Press E to extrude and drag the mouse p
- Back in Object mode add Modifier>Solidify
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The Solidify Modeler is used to non-destructively add thickness to thin meshes (similar to shell modifiers in other applications). Solidify allows you to model a simple thin mesh surface, and have a solid thickness automatically extruded by the modifier.
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In edition to extrusion, solidify also has options intended for usage with subdivision surfaces, automatically adding sharp creases to extruded edges and rims.
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So you can:
- Model walls from floor plans with consistent thickness
- Model hollow objects such as cups or bottles
- Select File>Export>STL(.stl)
Vertex Editing
Remove Vertex Point |
- Alt MKEY to merge the points to the center of the points or to the cursor location
- To merge to a selected point first select the point press Shift SKEY and select Cursor > Selection then select all the points you wish to merge and Alt MKEY to Cursor.
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Add Vertex Point |
- Select the edge you want to add a vertex to, and press w>Subdivide. If you want more than one vertex, use Subdivide Multi.
- Select one vertex point, then
hold CTRL key and click the left button of your mouse.
- Edit mode, Select Vertex, Press E to extrude only vertex.
- Use the knife tool:
Enter edit mode, select edges to operate on, press k key. Choose one of the knife tools, draw cut, press enter to finish.
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Spin Mesh Modeling Tool
http://cgcookie.com/blender/2012/01/11/blender-feature-using-the-spin-tool/
loft or lathe around a circular point
consistent around a central axis
Dupli-duplicates instead of extrude
Helpful for reating cylindrical shape.
front view then Num 5
add mesh object as basis for spin. Add a plane.
With mesh selected click on spin in the tool shelf (9 times with max rotation of 90°)incremental steps for extrusions. F6 after using the tool can edit the incremental steps
duplication instead of extrude keeps the steps separate
° can change the max angle
Dupli option-adjust center Point
Position 3d cursor than Spin
Default axis is perpendicular to view Port
Start with a vertex and draw a shape than spin (360,
select everything
w
remove doubles
solidify to add thickness