You would think you could make a shape and push/pull it to make a hole, but the method outlined below is more foolproof.
Making Holes
- Open SketchUp
- Create a base:
- Select the Circle tool (C) and create a circle
- Select the Push/Pull tool (P) and extrude the circle up
- Select the spacebar to choose the Select tool and triple click the cylinder
- CTRL+click on the cylinder and select Make Group from the Context Menu:
- CTRL+click on the group and select Align Group/Component from the Context Menu:
- Click where you want the origin point to be:
- Click where you want the end of the X axis:
- Click where you want the end of the Y axis:
- The popup will appear. Click on No to move the cylinder to the selected spot:
- Select the Move tool (M)
- Hold the up arrow while dragging the cylinder down:
- CTRL+click on the cylinder and select Explode from the Context Menu
- Select the Select tool (spacebar) and select both entities:
- CTRL+click and select Intersect Faces>With Selection from the Context Menu:
- Delete and delete all parts of the cylinder:
- Select the interior of the hole with the Selection tool (spacebar) and CTRL+click on the selection and choose Reverse Faces from the Context Menu:
- Et, viola, you have a hole
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Now what?
- Create a model with some holes.